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GMImage.FloodFillTextureXY

Flood-fill texture across pixels.

Component Version macOS Windows Linux Server iOS SDK
GraphicsMagick 2.0 ✅ Yes ✅ Yes ✅ Yes ✅ Yes ✅ Yes
MBS( "GMImage.FloodFillTextureXY"; ImageRef; x; y; texture { ; borderColor } )   More

Parameters

Parameter Description Example Flags
ImageRef The image reference number. 1
x x Position 0
y y Position 0
texture The image reference number. 2
borderColor A color value.
This can be a string in the following format "HSL h s l a", "YUV y u v a", "RGB r g b a", "MONO m a", "GRAY g a" or "COLOR R G B a". Alpha value a is optional. Range of values is 0 to 1.0 except if you use COLOR where RGB values are 0 to 65535.
Starting with version 5.4 of our plugin, you can use hex notation. # followed by 2 digits for red, green, blue and optional alpha, e.g. #FF0000 for full red.
"RGB 1 0 0" Optional

Result

Returns "OK" on success.

Description

Flood-fill texture across pixels.
Fills pixels that match the color of the target pixel and are neighbors of the target pixel. Uses current fuzz setting when determining color match.

See also

Created 18th August 2014, last changed 11st November 2019


GMImage.FloodFillTexture - GMImage.Flop

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