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Function Reference
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Rectangle
LBOOL pdfRectangle(
const PPDF* IPDF,
// Instance pointer
double PosX,
// X-Coordinate of rectangle
double PosY,
// Y-Coordinate of rectangle
double Width,
// Width of the rectangle
double Height,
// Height of the rectangle
TPathFillMode FillMode) // Fill mode
This function draws a rectangle.
If the coordinate system is bottom-up the point PosX, PosY defines the lower left corner of the
rectangle. If the coordinate system is top-down it defines the upper left corner.
The draw direction can be changed with the function SetDrawDirection().
A rectangle is a closed path that can be filled, stroked or both. It is also possible to draw a rectangle
invisible to apply the filling rules nonzero winding number or even-odd. The filling rules are
described under ClipPath(). The parameter FillMode is ignored if the rectangle is drawn inside a
clipping path. The fill modes are described under ClosePath().
Return values:
If the function succeeds the return value is 1. If the function fails the return value is 0.
Redraw (Rendering Engine)
Syntax:
void rasRedraw(
IRAS* RasPtr,
// Pointer of the rasterizer
const void* DC, // Handle of a Windows Device Context (HDC)
SI32 DestX,
// Destination x-coordinate
SI32 DestY)
// Destination y-coordinate
Because there is no direct access to the internal DIB Sesction when rendering into a device context,
this function can be used to redraw the bitmap on the device context. If RenderPageEx() was called
in a separate thread then this function can be called after the thread returned. While the thread is
running you can change the position by directly manipulating the coordinate variables which were
passed to RenderPageEx().
The function calls the system function SetDIBitsToDevice() to copy the image into the device
context.
 

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